![]() It's instantly one of the very best VR titles, even when one run can be very quick the scale of the game in VR feels grand. Amazing to go through it again like this after long enough that I've forgotten a lot of the game. Really been anticipating this, and RE2 is just as good as expected. ![]() Would be cool as hell if these kind of issues are ironed out. Fortunately, Oculus frame compensation is really good. I had everything set to medium with lots of stuff turned off and my 3080 was basically in reprojection city the entire time. Prompts like opening doors, using keys, etc are static but since you are turning all over the place they are constantly behind or off to the side. Also the way the game handled interaction is not good. Lots of elements are not centered so it's hard to know what's going on sometimes. The main thing that keeps this from being playable for me is the way the UI is handled. Also the button mapping on the Oculus controllers is a bit odd. I have an iron VR stomach and they made me feel pretty weird. ![]() Sucks that Capcom would never put the resources into actual official VR modes considering what modders can do on their own with the resources they have for free. It's pretty damn cool but it's obviously really rough. Played RE2 via Airlink for about an hour.
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